Guide to Go Pages on the Web

Table of Contents
What's new? Getting Started Getting Serious
Getting Strong Go Terms Problems
History & Culture Go in the US International Go
Rules Issues Variations/Unusual Rules Go in Print/Film/Video
Computer Go Go Vendors Go People
Go Blogs Related Links  

Go Link Explorer: See also this extensive list of go pages.

What's New?

New In Go: A collection of more than forty articles on a wide range of offbeat subjects -- everything from a six-group seki to how people without arms play go. Written and compiled by John Fairbairn and T. Mark Hall, the authors of the GoGoD Encyclopedia and Database, a much larger compendium of such essays on CD.

Coffee Break Go: A different problem "almost every working day", from the authors of the GoGoD Encyclopedia and Database.

The International Go Fourm: This newsgroup is hosted in Russia.

"GOAMA" International Newsletter: A free weekly newsletter from Russia. Includes attachments.

GoDiscussions.com : A moderated, hence more civilized, place to discuss all matters related to go.

Guo Juan's Internet Go School: Lessons by e-mail, online teaching games and game analysis from the Amsterdam-based author of The World of Chinese Go (Kiseido).

World's largest game: Talk about big moves! Played in a Japanese field with stones the size of bicycle wheels.

Hutch's Go Pages: Craig Hutchinson offers his unique perspective on the game.

Random Proverb Generator: Get a different silly proverb every time you hit this site.

Flashmedia presentation: A colorful, easy-to-follow review of the basics, featuring the so-called "Strasbourg Rule".

Ben's Cafe: A Tokyo club for English-speaking players.

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Getting Started

The Way to Go: Thousands of American players have learned the basics from this brief but complete introduction.

Flashmedia Introduction to Go: by Mindy McAdams.

Flashmedia presentation: Another colorful, easy-to-follow review of the basics from the French Go Association, highlighting the so-called "Strasbourg Rule".

Pacific Go Monthly: This emerging community of young players in the Pacific Northwest publishes a website/newsletter with lots of good information for beginners.

The Magic of Go: This series of newspaper articles by Richard Bozulich and Rob Van Ziejst takes the reader from the beginning to a complete understanding of the basics. There are 381 installments and counting as of this update (Sept 2006). Click here ( http://shinbo.free.fr/index.php?page=tmog&lang=en) to browse or download the first 376 installments.

IGS Introduction to Go: The Internet Go Server offers a nice basic description of the rules. An ftp site -- to download, right-click and "Save to Folder."

The Capture Game: A simple instructional method, especially good with children. Click here to download more detailed material on this method.

Commented Games for Beginners: This page contains four commented 9x9 game records and an "ideal" 19x19 game, all by American master teacher Yi-lun Yang 7-dan. In sgf, a standard format that most game review software can read.

Interactive Go Tutorial: Hiroki Mori's huge online teaching machine.

Go-Red: An attractive, well-written essay for the complete beginner.

A Beginner's Introduction to Go: Basic information from John Bate, a Canadian player.

Hutch's Go Pages: Craig Hutchinson offers his unique perspective on the game.

Introduction to the Game of Go: From the British Go Association's website.

Tutorial on the Rules of Go: The rules demonstrated on a 5x5 board.

The Fun Way to Learn Go: An English-language tutorial in English from the Japan Go Association.

Tradgames.org.uk: The origins of Go and many other classic games are described in this set of linked pages.

Tel's Go Notes: A series of links pages packed with everything a novice needs to know.

Shape Up!: An easy-to-read introduction to the elusive concept of "shape."

Power Point Slide Show: Use these 12 attractive slides to back up a talk for complete beginners.

Virtual Museum: This brief discussion of the game is part of a much larger, highly informative discussion of the Meiji Restoration and the emergence of modern Japan.

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Getting Serious

Guo Juan's Internet Go School: Lessons by e-mail, online teaching games and game analysis from the Amsterdam-based author of The World of Chinese Go (Kiseido).

Egoban: View, share, upload, search, tag and comment go game records.

GoBase Database: Game records from top pro tournaments, historical essays, instructional articles, collections of corner sequences, full-board openings, and much more!

Sensei's Library: A huge communally maintained archive of nearly 3000 pages on every conceivable go-related topic.

BruGo.BE: Online Joseki Dictionary.

Sanrensei opening. Is it a good choice for you?

GoProblems.com: Thousand of problems you can sort by type and skill level.


Go World Index
: Archival listings for the premier English-language go source. Analysis of top level play, how-to articles for all levels and much more, listed in detail. Some back issues are available from the publisher, Kiseido.

Samarkand's Gamebase: Review thiry pro games online

Jigo: Download the Gamebase software including software, and thousands more games for review.

Go Teaching Ladder: Free analysis of your game record, or look at other reviewed amateur games.

My Friday Night Files: Jan Van Rongen offers a huge archive of over 1300 Cho Chikun game records, along with other collections, including all the pro games used in the Hikaru No Go anime.

13x13 handicaps: The Cambridge Go Society's system for handicapping 13x13 games between players of different ranks. CGS runs a yearly 13x13 national tournament in Great Britain using this system.

Drennen 13x13 System: Drennen Consulting's site offers another set of guidelines for handicapping 13x13 games between players of different ranks. No info available to support the accuracy of this system.

Go4Go: Detailed news of big Asian tournaments and 1000's of pro game records, mostly from 2000 onward, easy to sort by player or event.

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Getting Strong

BIgo Assistant: OCR "Info-donationware." Scan games and send them, and the authors send back sgf files and keep copies of the games. They also sell their archive of 700,000 (mostly amateur) games and offer review/recording software.

Game Records from the British Go Journal: sgf files based on material from the magazine.

Go Base: Online go dictionary with many features, including a vast array of instructional materials, many commented pro games, and records from all major international tournaments. Some downloads require that you register by sending an e-mail to account@gobase.org.

Jigo: Game review software, including Java source code, or just download 200+ pro game records in sgf format.long with many free commented games.

Joseki Tutor: Tell the tutor the sequence you're thinking of, and see if it's any good. Online (requires ShockWave) or for Pocket PC

MasterGo: Pattern-based searchable database of 12,000+ professional game records. Downloadable demo includes 800 games that contain the san-ren-sei (three star point) opening.

Momoyama's Go Scene: Player lists and game result for dozens of Japanese, Chinese, Korean and International tournaments, with downloadable game records.

My Friday night files: Over 1300 games of Cho Chikun in sgf format, along with other interesting collections (e.g. game records from Hikaru No Go)

Screen saver: Replay games from your collection or use the internal games to put a little more go in your life.

Sensei's Library: Informative pages on almost 1200 go-related topics.

The Teaching Ladder: Free review of your games by dan-level amateur players.

Samarkand Gamebase: More game records from Korean professional players.

Go Game World: Commented professional games.

Kogo's Joseki Dictionary: Thanks to Gary Odom of Portland, Oregon for creating this free database.

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Go Terms

Go Term Dictionary (incomplete but useful)

The Internet Go Dictionary

Glossary Of Japanese Go Terms

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Problems

Problem of the Week: Minoru Hirada has been posting two new problems per week -- one elementary, one intermediate -- since 1996. The archive of more than 600 problems is also available for review.

Problem of the Month: Steve Bailey's problems are more advanced. You may need the whole month to solve some of them! Archive of problems posted since 1996 available for review.

Problem of the Day: These life and death problems are generated by "GoTools", a computer program intended for use studying and solving life and death problems.

Coffee Break Go: A different problem "almost every working day", from the authors of the GoGoD Encyclopedia and Database.

Perfect Tsumego Play: Dave Dyer says his program plays "perfectly", if the pattern is in the program' database.

GoProblems.com: Thousands of problems of all kinds sorted by level of difficulty.

Go Tools: A computer program intended for use studying and solving life and death problems.

Picture Problems: Is it go or is it art? Japanese amateur enthusiast Tanaka Takayuki makes problems out of shapes that resemble real objects.

Harry Fearnley's Weird Go Problems: More than thirty offbeat and oddball problems.

Cyclic Go configurations: Animated illustrations of six illegal "ko" positions.

Repeating Go Positions: Another animated playout of six repeating positions, some different from the above.

Matthew Macfadyen's Bestiary: Molasses ko, ko/seki, non-removable threats and the "time-waster."

Brain-busting bestiary: Sixteen more oddities.

Multistage Kos: Zippers, Wheels, Loops, etc. You may not see these in a game, but they are fun to look at just the same.

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History & Culture

Fairbairn's Historical Essays: John Fairbairn tackles twenty important historical topics, from analysis of an ancient Tibetan game to the history of newspaper sponsorship of go tournaments, with downloadable records of important historical games.

History of Go: Links to pages describing the role of go in Chinese, Japanese and Korean society through the ages.

Sensei's Library: User-maintained coverage of historical go. Spotty but there is some interesting stuff here.

Tales from Go History: Anecdotes involving Iwamoto, Albert Einstein and others.

Bob High Memorial Library: Contains articles on the origins of go and its relationship to ancient Tibet, Chinese poetry and philosophy, Buddhist philosophy and other subjects.

New In Go: A collection of more than forty articles on a wide range of offbeat subjects -- everything from a six-group seki to how people without arms play go. Written and compiled by John Fairbairn and T. Mark Hall, the authors of the GoGoD Encyclopedia and Database, a much larger compendium of such essays on CD.

Internet Go Filmography: Many films, TV shows and anime containing go equipment are listed.

The IGS Art Gallery: The Internet Go Server site includes an extensive collections of nearly 100 Japanese and Chinese works of art featuring a go theme.

The Pinckard Collection: William Pinckard was an avid collector of go art. Highlights from his collection can be seen at this page maintained by Kiseido, the Japan-based purveyor of books and equipment to the Western world.

AGA Archives: The American Go Association maintains one of the most extensive collections of Western go materials in the world.

Go Song Archive: many European song parodies.

rec.games.go: A freewheeling, unmoderated forum for discussion and debate.
Visit this ftp site to read FAQ's that will help you get started.

GoDiscussions.com: A moderated, hence more civilized place to to discuss all matters related to go.

The International Go Fourm: This newsgroup is hosted in Russia.

"GOAMA" International Newsletter: A free weekly newsletter from Russia. Includes attachments.

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Go in the United States

American Clubs and AGA Chapters: Over 100 active groups of players throughout the US are listed.

The American Go Foundation: A tax-deductible foundation that supports the growth and development of American go.

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International Go

The International Go Federation The worldwide governing body of national go associations.

The International Mind Sports Association Formed by the international associations for backgammon, bridge, chess and go, in order to promote a worldwide mind sports competition and "further realise the inclusion of the mind sports in the Olympic Movement."

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Rules

A Note to Beginners
Yes, at least six rule sets are in use today in various parts of the world, but don't worry. You don't have to learn them all. In fact, if you know how to play, you don't even have to know which rules you use! Just so you and your partner agree beforehand on a few issues like komi, handicap, and whether territory is vacant spaces only or stones and spaces.

Some players become more interested in the fine points of various rule sets as they become stronger. Go is so profoundly simple and yet complex at the same time that the quest for a "perfect" rule set fascinates them. These links are largely by and for them - and you, if this applies to you . . .

AGA RULES
The Concise AGA Rules of Go: The official rules of the the AGA.

The Complete AGA Rules of Go
: A more thorough discussion of the unique characteristics of the AGA Rules.

Commentary/Clarification of the AGA Rules of Go
: Further comments and analysis written and compiled by AGA Rules Committee member Fred Hansen.

AGA Rules Committee Memorandum Regarding Change in Komi
: What is the value of the first move? "Komi" refers to the practice of compensating White for permitting Black to make the first move. This memo reviews recent changes in the Asian system and their implications for Western go.

ING "SST LAWS"
Ing's SST Laws of Wei-chi
: Rule set developed and promulgated by Taipei-based philanthropist and go aficionado Ing Chang-ki. Translated by James Davies.

Spaces + Stones = Territory
: Further discussion and clarification of the Ing rules by Janice Kim, Michael Simon and Phil Straus.

JAPANESE RULES
Japanese Rules of Go
: The current Japanese rules were adopted in 1989. Translated by James Davies.

World Amateur Go Championship Rules
: Similar to the 1949 Japanese rules.

CHINESE RULES
Chinese Rules of Weiqi
: Modern Chinese rule set described in The Go Player's Almanac by James Davies.

NEW ZEALAND RULES
New Zealand Rules of Go
: Similar to Ing rules, with a few minor differences.

Simple Rules
: A simpler description of the essence of the New Zealand rules.

The Tromp-Taylor Rules
: Another description of the New Zealand rules.

OTHER RULE SETS
Ancient Korean Rules: Click on "Korean Rules" for a brief discussion of a rule set used in Korea more than 1000 years ago.

Tibetan Rules: How go was played in ancient Tibet on a 17x17 board.

IGS Rules: Rules of play on the Internet Go Server.

Survivor Wins
: Probably the shortest description of the rules.

Proposed International Rules: Robert Jasiek's unofficial proposed rules for international use.

ANALYSIS OF RULE SETS
Comparison of six rule sets
: The British Go Association offers a comparison chart and extended discussion of the six distinct rule sets - AGA, Ing, Japanese, Chinese, Korean and New Zealand.

Basic comparison of rules
: Another comparison of six rule sets -- omits Korean rules and includes IGS rules and a "Simple Rules" description of the New Zealand system.

Comparison of Four Major Rule Sets
: David Fotland includes four rule sets in his program Many Faces of Go AGA, Ing, Japanese and Chinese. Here he compares and contrasts these methods.

Gnarly problems: A collection of propositions, mostly unlikely to appear in a real game, but certain to confound various rule sets.

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Variations and Unusual Rule Sets

Go Variants: Some unusual things to do on a go board.

Other Go Variants: Some additional games you can play using standard go equipment.

Still More Go Variants
: Another listing of variants from the user-maintained "Sensei's Library" site.

Elwyn Berlekamp's Coupon Go: In this streaming video, the prominent combinatorial game theorist descibes his attempts as a mathematician to measure the exact value of go moves, culminating in the creation of "Coupon Go."

Berlekamp Q&A: Dr. Berlekamp answers questions from the UC Berkeley faculty following his "Mathematics and Go" lecture.

FiveGo-like Games: Additional variations on the theme of territory.

Gess
: Played by placing stones in the squares on an 18x18 board . . .

A Round Goban
: Download and print out your own round go board. No corners -- every intersection connects to four other points!

FreedGo
: Twelve functional, computerized three-dimensional go boards.

Pente
: A patented game resembling go-moku, played on almost-a-go-board. You can play Pente online here.

Abalone
: Chinese checkers-type game using round black and white pieces.

DiamondGo
: Henry Segerman has invented equipment forplaying three-dimensional go..

3DGO
: More on how to play go in three-dimensional space, including a number of suggested board configurations.

World's largest game: Talk about big moves! Played in a Japanese field with stones the size of bicycle wheels.

Conversion Go
: An Othello-like variant -- captured stones change color and remain on the board.

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Go in Print/Film/Video

AGA Annotated Bibliography: The complete listing of go books available in English, briefly described.

AGA Go Filmography
: Briefly noted appearances of go in film and on TV and video.

David Carlton's Go Bibliography
: Detailed descriptions and impressions of many English language go books.

Download Three Go Books
: The Wings Go Club offers annotated games of Go Seigen and a translated series on "How to Play the Stronger Player" for download at no charge, courtesy of the AGA. Click "Books" on menu on the left hand side of the page.

Hikaru No Go
: Fabulous story from Japan depicting a young man's coming of age in the world of go. Read the manga, view the anime. If you download, you may be violating copyright laws. Click here to download a Hikaru No Go poster for your personal use.

Internet Go Filmography
: A comprehensive list of films and other visual media references to go.

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Computer Go

Go-Related Software: A complete list of dozens of programs that play and teach go as well as software for other functions like creating game records and pairiing tournaments.

Mick's Computer Go Pages
: Detailed information on international computer go tournaments.

Go Servers
: Thousands of people are playing Go online right now! Here's where to find them.

Samarkand's Software Selection
: includes many commercial go-playing programs and an extensive selection of Zhu-jiu Jiang's instructional CD-ROMs.

Yutopian Software Center: Another good collection of playing and instructional software.

OpenGo
: A workbench for programmers interested in writing automated playing software.

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Go Vendors

Makers and distributors of books and equipment
Click here to find playing equipment and instructional materials

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Go People

Feng Yun's Go School: This former World Women's Champion, one of only 2 female 9-Dans in history, lives and teaches actively in the New York area, and offers online lessons.

Alexander Dinerchtein: A Russian-born 1P in the Korean system who teaches online in Russian, English and Korean.

Harry Fearnley's Homepage: A vast store of links, information and oddities.

David Mechner's Homepage: A former insei offers advice on getting stronger.

Milt's Go Page

John Fairbairn

Terri Schurter

Steve Bailey's Go Pages

Henry Segerman's three-dimensional go board

Jun's collection of Takemiya's games -- over 60 games in the collection

Waller's World of Go

David Dyer's Computer Go Pages

Jay Burmeister's Go Pages

I am Dosaku: The life of the first great go genius (1645-1702), who remains one of the great players of all time. With game records from his famous matches.

Jasiek's Go/Baduk/Weiqi Home Page: Lots of information about rules, and a few other things.

John Tromp's Go Page: Another rule-oriented set of pages.

Daniel Bump's Go Page: Daniel and Reid Augustin have written a program to convert sgf files to tex format.

Yuki Shigeno's Italian Diary: The European-based professional reflects on this and that.

Sven Tissot's Go Pages

Matthew MacFadyen's Go Pages: One of Europe's top players offers instruction and other materials.

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Go Blogs

Mr. Ooijer blogs: Friday Night Files author Jon Van Rongen poses as the Dutch player in Hikaru no Go, sort of..

Chiyodad Learns Go: A massive collection of material, including links to instructional videos for beginners.

NannyOgg's Shodan Challenge: A beginner discovers a quest for excellence.

Maruseru No Go: Another "journey into the infinite depths of go/baduk/weichi." (In English.)

Snakeeater On Go: Need we say more?

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Related Links

Web site archive: Search for www.usgo.org to view snapshots of how we used to look, as far back as 1997..

Shogi.net: Links and information concerning the Japanese chess antecedent.

Xiangqi: The Chinese ancestor of Western chess.

Liubo: Xiangqi evolved from this even more ancient game.

Korean Chess: Very similar to xiangqi, but with slightly different rules.

Hex: Black and white stones on a go-like board with hexes instead of squares. The object is to create an unbroken chain of stones from one side of the board to the other. Invented by John Nash, the brilliant, erratic subject of the Academy-award-winning film A Beautiful Mind.

Pits: Learn the rules of the 5-player card game that has become a popular side attraction at Go Congresses in Europe and the US.

Liar Dice: Another game often played at Congresses and go events.

Daoqi: Go variant in which the edge of the board is eliminated.

Amazons: Part chess, part go.

Konane: "Hawaiian checkers" can be played on a standard go board.

Random Proverb Generator: Get a different silly proverb every time you hit this site.

Renju International Federation: Renju (Go-Moku) is a "five-in-a-row", tic-tac-toe-style game played using go equipment. The RIF site includes over 2000 pages on various aspects of this deceptively simple-looking game.

Mind Sports Organization: Although not updated since March of 2001, this site contains lots of good information on Asian and international tournaments, as well as many downloadable game records and several interesting articles -- an interview with Go Seigen, a description of go in North Korea and so on.

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