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  2007-03-05

Problem diagram.
White plays in the corner.

Source:
The Endgame , Ch. 5, pp. 94-95
James Davies, Ishi Press

Solution follows    (or click here to download SGF)






























Inferior.
The monkey jump is often the best sente move, but not here. The reason is that White has a bigger follow up, as seen in the following diagram.


Best.
After 1, White now has a larger follow up at the 3-3 point. Black 2 is one likely continuation, when neither side has enough ko threats.


Black variation.
Even if Black has the ko threats to play at 6 instead, White more definitely ends in sente after connecting, than as with the monkey jump.

See the SGF for more variations.


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