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2007-03-05
Problem diagram.
White plays in the corner.
Source:
The Endgame , Ch. 5, pp. 94-95
James Davies, Ishi Press
Solution follows
(or click here to download SGF)
Inferior.
The monkey jump is often the best sente
move, but not here. The reason is that
White has a bigger follow up, as seen
in the following diagram.
Best.
After 1, White now has a larger
follow up at the 3-3 point. Black 2 is one likely
continuation, when neither side has
enough ko threats.
Black variation.
Even if Black has the ko threats to
play at 6 instead, White more definitely
ends in sente after connecting, than as with the
monkey jump.
See the SGF for more variations.
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