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Go Reviews Go! More Than a Game
The best learning technique is to
present a comprehensive overview of the subject. In
teaching a language, for example, the beginner is
introduced to the vast complexity of the language,
the myriad verb tenses, idiomatic phrases,
contractions, definite articles and "Go!" covers all of the major
topics in go in a style that is creative, well
thought out and effective. Examples include the use
of analogies, go's connections to Eastern
philosophies (as a Taoist I was pleased to finally
see this approach embraced fully), example games
chosen for their educational value (many are more
understandable amateur games rather than
professional games), chapters designed to
complement each other and build on prior concepts.
Josekis are introduced using full 19x19 board
diagrams (again, framework for Of special note are the final
three chapters on "The History of Go", "Go and
Western Science", and "Go, Business, and the
Thirty-Six Strategies of the Dark School of
Taoism." The final chapter, "Go, Business,
and the Thirty-Six Strategies of the Dark School of
Taoism", explores the connections between go,
business, politics, and Taoist philosophy in an
captivating manner and alone is worth the price of
the book. There truly is something here for
everyone. Regardless of your level, this book will
enhance your passion for the game, improve your
knowledge of its history, add to your skill set,
and give you a different way to think about and
teach the game to others.
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Copyright © 2004 American Go Association
Email the AGA at aga@usgo.org
Email the Journal Team at journal@usgo.org
Last updated on October 5, 2004